My earliest childhood memory

Sunday, September 28, 2008 0 Comments

Well my earliest childhood memory is really gross. I think I had it stored in my memory bank because it was very traumatic. It was of doctors trying to cut away my skin. When I was a year old, my nanny at that time was heating up some hot water, she tried to carry the thermos bottle while holding me at the same time. I think she slipped or something because she accidentally ended up emptying the contents of the thermos on my leg. I suffered second degree burns because of that. As I grew older though, the scar eventually became less visible because the skin got stretched, that's what I'm grateful for because I won't have to feel self-conscious of my leg when I go to the beach.

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43 Things: Live Healthy

Sunday, September 28, 2008 0 Comments

healthy Living healthy for me means keeping up a healthy lifestyle, not just eating healthy food. I've started attending Yoga classes and I think that's a good start. Yoga is a great way to detoxify my body and my spirit. (I will post a blog on this soon.) Well aside from yoga, I've been maintaining a healthy balanced diet with the occasional giving in on binges. (hehehe)

One thing more is I try to drink at least 8 glasses of water a day. I used to hate drinking water, well at least more than necessary. Well now I'm keeping my resolve. Living healthy gives me more benefits in the long run and all I can see is more positive effects than negative. I encourage everyone to live a healthy lifestyle. It will make us appreciate living even more. I'm sure of it.

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What friends and friendship is...

Wednesday, September 24, 2008 0 Comments

friends and friendship

create your own using Wordle.

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Join the hunt!

Sunday, September 21, 2008 , , 0 Comments

Mousehunt is another application for Facebook from HitGrab that currently has about a million users. It's the most popular application in the social networking site. I got invited to install the app around June and I've been hooked ever since. Here's the application box entry on my profile.

mousehunt

The Gameplay

Much like Fish Wrangler, the game allows you to hunt for mice every 15 minutes. Being online also allows you to sound the hunter's horn and bring your friends on hunts. First you have to choose a trap and a type of cheese for bait. When you accumulate enough points and gold, you can buy better traps and cheeses. Earning enough points also improves your hunter rank. Currently I'm in the grandmaster league.

The Mice and the Traps

From the very mouse I caught to the mice I'm still catching, I'm still amused by the creativity that the dev team devoted to the art and the concept. The traps' art are really good also. When you visit the trapsmith, you get just a thumbnail view of the available traps so it's a nice surprise when you see your configuration on your profile page.

Here are some of the mice that I've caught so far.

diamond bionic dwarf gold ninja pirate steel zombie bat burglar mummy vampire

Special Features

Although the game concept is very simple, it can get very addicting. I sometimes find myself just waiting every 15 minutes just to click on the hunting horn. It's very fun checking what mice you've caught in the log. Sometimes the mice bring special items with them, it can be extra cheese, lab research points or even special maps to get you into special places.

Because of the large number of users for the application, developers have to upgrade their server databases a lot and these can cause a lot of downtimes and error notices on Facebook. The developers found their way around this so that it won't cause any more frustration than necessary from the users, they offer special cheeses as rewards and occasional contests where you can get prize mice.

Although I may have reached a high level in the game at this time and I'm still awaiting the latest upgrade from the developers, I would still be clicking the hunting horn just the same. Facebook users won't be disappointed with this app. I highly recommend it.

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I caught a fish!

Sunday, September 21, 2008 , , 0 Comments

fish wrangler Fish Wrangler is an application in Facebook that I'm currently addicted to. I've been playing since July. Now that I think about it, well it's been 3 months now. It's just one of the 3 applications that I regularly open everyday. Here's a screenshot of my setup.

screenshot

At first, I thought that this was just going to be another clone of another popular application in Facebook called Mousehunt. Well, in some ways it is but since I was able to play it during it's beta stages, I was able to see it distinguish itself from the other popular app.

The Gameplay

It's simple really, to start.. you have to choose a pole and a bait. That's it. If you're online, the game allows you to fish every 15 minutes. You get to rank up in a fishing class based on the number of points you accumulate. Experience points and Gold are gathered from the various fishes you catch in the islands of Favoria. There are several islands where you can fish, but you can't just go to these islands, you have to have a boat and use them to travel. When you log off, the game allows you to be online for an hour where your crew (your other friends that are online and on the same location as you) can still include you on fishing trips. After that, the game provides hourly checks where a random mate checks your net if it has caught any fish.

The Supplies

Well first your need a pole, there are several kinds available depending on the location you are in. After you've chosen your pole, you have to buy chum or bait. Again, depending on the amount of gold you are willing to spend, there are several kinds available. Of course, the more expensive the chum, the better chances you get for catching better fish and lesser instances of losing your bait. There are also skills that you need to improve on before you catch the rarer fishes. When you get a boat, you might also need to spend on fuel. Plus poles and boats are also prone to breakage, so there's also a handy repair shop in the island where you can have them repaired.

The Fishes

By default, at the start when you haven't caught any fish yet, you will only be able to see the silhouettes of the fishes when you view the fish list. As soon as you've caught one type of fish, you will be able to see the artwork that the game developers prepared for you. These are no ordinary fishes either, with names such as Miny fish, Tiger Shark fish, Ninja Fish and a whole lot more.

I've progressed quite a bit in the game and I've got a super pole and I'm on the island where you can catch the rare sharks. Here are some of the rare fishes I've caught so far...

hippie fish  hate fish grim fish toro

toro suave red diablo shark azul

Night Fishing

This is another feature in the game where you can join a group of friends on a pre-ordained time, and the game automatically sends you on a night fishing trip. As you may have seen on my screenshot above, I am on a night fishing mode. When you are in that mode, you have to wait for around 5 hours before you can make any changes to your game. The entire group splits the profits and points from the trip.

Special Items

These are random items caught with the fish. They can be anything from attractants of a kind of fish or a jug of rum which allows extra catches on the night fishing trip and a fuel drum, which allows you to load extra gallons of fuel on your boat.

So far, I've really enjoyed the game. I don't mind that sometimes it takes forever to get a particular pole or to accumulate enough points for a skill. The game has enough innovations to get me interested. If you have a facebook account, I'd definitely recommend this application.

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Roaches are my enemies

Thursday, September 18, 2008 0 Comments

I am really scared of cockroaches! They are my sworn enemies. My friends always laugh at me when I freak out anytime these creepy crawlies are around. I've been know to scream my lungs out and perform acrobatic feats just to avoid them. I've also had my share of bruises from trying to run away and hitting furniture pieces in the process. Why oh why do we have to share the world with them? The very sight of them ignites instant fear in me.

Oh and that little friend of Wall-E....that really spoiled the movie for me.

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A place to call my own

Thursday, September 18, 2008 0 Comments

20wired Currently Listening to: Pointer Sisters - Fire

Well who wouldn't want their own personal space right? As you may have read a few entries back, I've placed this as an item in my 43 Things Life list. I'm 26 years old and I sure would want to move out of my parents house soon. I would love to have privacy to do my own thing. I currently share a room with my sister. I never demanded for my own room because we have little space in our home. It's fine and it's cool with me. As sisters, we already know when to give each other some breathing room and we've come to grow accustomed to each other's habits.
Having my own space might take some getting use to. I would have to take care of me and do everything myself. It would certainly make me feel more responsible. Hopefully in the next year, I might be able to put this dream into action. I'm keeping my fingers crossed.

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Quote for the Week

Thursday, September 18, 2008 0 Comments

Currently Listening to: Santana - Flor D'Luna (Moonflower)

If you want to be happy, set a goal that commands your thoughts, liberates your energy, and inspires your hopes.

Andrew Carnegie

A little background on Andrew Carnegie:

Andrew Carnegie (properly pronounced /kɑrˈneɪgi/, but commonly /ˈkɑrnɨgi/ or /kɑrˈnɛgi/)[1] (November 25, 1835August 11, 1919) was a Scottish-born American industrialist, businessman, and a major philanthropist. He was an immigrant as a child with his parents. He built Pittsburgh's Carnegie Steel Company, which was later merged with Elbert H. Gary's Federal Steel Company and several smaller companies to create U.S. Steel. With the fortune he made from business, he turned to philanthropy and interests in education, founding the Carnegie Corporation of New York, Carnegie Endowment for International Peace, and Carnegie Mellon University in Pittsburgh.

entry found in Wikipedia.

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43 Things: Engage in a New Hobby

Thursday, September 18, 2008 0 Comments

It's been awhile since I've been kept busy by a new hobby. I guess my new hobby now is blogging! Yep, I'm now addicted to the world of blogging. And I've started something very ambitious. I've decided to keep 4 blogs, yep not one but FOUR! Talk about getting really "engaged" in a new hobby.
Vox Screenshot My Vox blog is all about stuff that generally catch my interest. My posts here are usually anything under the sun! I love this blog host because when you are experiencing writer's block, there's always the trusty Question of the day (QOTD), Vox Hunt and Question of the Week feature to keep the juices running. This was my first blog and I've gotten quite a circle of friends here and the neighborhood is very friendly and welcoming too.
creating spaces Creating Spaces is another blog I've started which I've decided to put all my Interior Design interests in. It's still in progress, but I've finally managed to find the perfect blog template for it and I've also squeezed in a few posts. I still have to put in a few more entries to stabilize my category list but I think that it's viewable in its current state.
little red book Little Red Book on the other hand is a blog centered on being a guide book for girls and women alike. Also another blog in progress but I'm really optimistic with my planned blog structure.
Lastly, of course this blog also belongs to my new hobby. This is also a personal blog and different from my Vox blog because I plan to keep my posts here more intimate and particular to who I am. It's kind of sharing a little bit of who I am and what I do.
Well there's my new hobby and I AM LOVING IT!

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My Horoscope: September 14

Sunday, September 14, 2008 0 Comments

Your bright smile will be your most useful tool today -- so shine it wherever you go and watch the doors of opportunity fly right open! When an unsympathetic person stands between you and where you want to be, show 'em those pearly whites and toss them a genuine compliment and watch them transform in front of your eyes. You have so much charm, and you're letting it go to waste. Harness the power of positive thinking and positive exchanges with others.

Well, I stayed home for most of the day so I guess my smile didn't go a long way. Although I did smile at my dog and she finished her food. She hasn't been eating properly for days. As for the power of positive thinking, well I practiced that when I started my post on 100 Things I love.

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The colors of Magic

Sunday, September 14, 2008 1 Comments


This was one of my long-time hobbies although I haven't touched my card deck in such long time. I know it's much more of a guy hobby but I really loved playing Magic. I loved the artworks on the cards and the way they always try to innovate on the characters and the gameplay. The downside is sometimes they ban cards too soon. Most of the cards I own are probably not legit in the tournaments anymore.
I have a particular preference with collecting an Angel deck and mostly white mana. But I also have a little bit from the red, green and blue blocks too. I shelled out quite a lot of money in getting the angels I want but they're worth collecting anyway.
Here's the entry for magic in Wikipedia.
Magic: The Gathering (colloquially "Magic", "MTG", or "Magic Cards") is a collectible card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast.

Gameplay
In a game of Magic, two or more players are engaged in a battle as powerful wizards, (occasionally called "planeswalkers"). A player starts the game with twenty life points and—with a few exceptions—loses when he or she is reduced to zero or less. The most common method of reducing an opponent's life is to attack with summoned creatures, although numerous other methods exist. Reducing an opponent to zero life is the most common way of winning (or losing) the game; running out of cards and attempting to draw from an empty deck will also cause a player to lose, but it is usually more difficult to inflict this on an opponent. In addition, some cards specify other ways to win or lose the game, such as by accumulating poison counters.

Players start with seven cards in hand. The two basic card types in Magic are "spells" and "lands". Lands provide mana, or magical energy, which is used as magical fuel when the player attempts to cast spells. Spells come in several varieties: "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard"; "enchantments" provide a lasting magical effect; creature spells summon monsters that can attack and damage your opponent, or artifact which the player thereafter controls, and are sometimes creatures as well. As of the Lorwyn block, planeswalkers have become a new card type, powerful beings each with three abilities that can only be used once per turn. More powerful spells cost more mana, or other resources such as: cards which have not yet been played from one's deck or hand; lands, creatures, artifacts and enchantments which have already been played ("permanents"); or even life points. However, spells exist which result in a gain in or return of such resources instead.

Some spells have effects that override normal game rules (e.g., allow a player to play more than one land per turn, which is restricted under normal circumstances). The "Golden Rule of Magic" states that "Whenever a card's text directly contradicts the rules, the card takes precedence." This allows Wizards of the Coast great flexibility in creating cards, but can cause problems when attempting to reconcile a card with the rules (or, even worse, two cards which separately alter the same rule). A detailed rulebook exists to clarify these conflicts.

Deck Construction
A player needs a deck before he or she can play a game of Magic. Beginners typically start with an initial preconstructed deck, known by many Magic players as a "precon". In most styles of game play, players may customize their decks with any of the cards they own based on the particular player's technique, playing style, or even the anticipated content of an opponent's deck.

In general, decks are required to be a minimum of sixty cards. Players may use no more than four copies of any named card, with the exception of "basic lands", which act as a standard resource in Magic. Both these rules are loosened in "limited" formats where a small number of new cards are opened for play from booster packs or preconstructed decks, with a minimum deck size of 40 cards and no four-of rule. Depending on the type of play some more powerful cards are "restricted", which means that only one of that card is allowed per deck, or "banned", meaning that card cannot be used at all.

The decision on what colors to use is a key part of creating a deck. Spells in Magic come in five colors, each with its own strengths and weaknesses, and playing more than one color can help create a more versatile and well-rounded deck. Nevertheless, reducing the number of colors used increases the statistical likelihood of drawing the lands one needs to cast one's most-important spells. One- and two-color decks are the most common, though three-, four- and even five-color decks can be successful if well-designed.

The colors of Magic
Most spells come in one of five colors. The colors can be seen on the back of the cards, in a pentagonal design, called the "Color Wheel". Clockwise from the top, they are: white, blue, black, red, and green (abbreviated as W, U, B, R, G, respectively; "U" stands for "blue" because "B" denotes Black and "L" land. To play a spell of a certain color, mana of that color is required. This mana is normally generated by a land with one of the basic land types: in order, plains, island, swamp, mountain, and forest.

The balances and distinctions between the five colors form one of the defining aspects of the game. The various strengths and weaknesses of each color are attributed to the fact that each color represents a different "style" of magic.

    * White is the color of order, equality, righteousness, healing, law, community, absolutism and light (although not necessarily "good"). White's strengths are a roster of small but proportionally very powerful creatures that if used together in large groups can overwhelm an opponent quickly, such as soldiers, knights and paladins; protecting those creatures with enchantments; gaining life and/or preventing damage; imposing restrictions on players; destroying artifacts and enchantments; and the ability to "equalize" the playing field. White creatures are known for their "Protection" from various other colors or even types of card, rendering them completely impervious to harm from those colors or cards. White's weaknesses include its difficulty in directly destroying opposing creatures, its inability to change game plans due to inflexible cards, and the fact that many of its most powerful spells affect all players equally: one of its signature spells, Wrath of God
      
      , kills all creatures in play, including the player's own.

    * Blue is the color of intellect, reason, illusion, dreams, creativity, manipulation, and trickery, as well as the classical elements of air and water. Blue's cards are best at letting a player draw additional cards; permanently stealing control of an opponent's cards; returning ("bouncing") permanents to their owner's hands, thus forcing that opponent to replay them; and "countering" (canceling) an opponent's spells, causing the mana to go to waste while the spell itself has no effect. Blue's creatures, which include shapeshifters, sea creatures and wizards, tend to have weaker base statistics than other colors, but commonly have abilities and traits which make them difficult to hurt or block, particularly Flying. Blue's weaknesses include having trouble permanently dealing with spells that have "resolved" without being counterspelled; the expensive nature of most of its spells (especially its creatures), which is exacerbated by its complete lack of ways to rush more mana into play; and the reactive nature of most of its spells, letting an opponent take the initiative that it may not be able to take back. Having said that, card-drawing and denial are critical elements found in all constructed formats.

    * Black is the color of power, ambition, death, corruption and amorality (although not necessarily "evil"). Black cards are best at removing creatures, making players discard cards from their hand, and raising creatures from the dead. Furthermore, because Black seeks to win at all costs, it has limited access to many abilities or effects that are normally restricted to the other colors (Green's mana acceleration in "Dark Ritual
      
      ;" both Red direct-damage and White life-gaining in "Drain Life
      
      "; Blue's card-drawing in the infamous Necropotence
      
      ), but these abilities are disproportionately expensive compared to the colors that normally feature them, often forcing payment of life, creatures, or other permanent resources. Black is known for having "Fear" on its creatures, a trait that makes Red, White, Green and Blue creatures unable to block them in combat. Black's main weaknesses are an almost complete inability to deal with enchantments and artifacts, its tendency to hurt itself almost as badly as it hurts the opponent (especially when attempting to deal with White and Green, its ideological enemies), and difficulties in removing other black creatures (though this restriction has been lightened in recent years).

    * Red is the color of freedom, chaos, passion, impulse and fury, as well as lightning, the classical element of fire, and the non-living geological aspects of the classical element earth (the color Green representing Earth's living side). Red is one of the best colors for destroying opposing lands and artifacts; sacrificing permanent resources for temporary (but hopefully game-winning) power, such as with Final Fortune
      
      ; and playing spells that deal "direct damage" to creatures or players, like "Lightning Bolt
      
      " or "Fireball
      
      ", which gave rise to another term for direct damage: "burn". Red has a wide array of creatures, but with the exception of the extremely powerful (and infamous) dragons, most of them are fast at the cost of being small and weak, or unbalanced with strong power and weak toughness, rendering them easily destroyed by a weak blocker; it has the vast majority of cards that involve random chance; and some of its cards can turn against or hurt their owner in return for being more powerful for their cost, such as the classic Jackal Pup
      
      . Red also shares the trickery theme with Blue and can temporarily steal opponents' creatures or divert their spells, although generally not permanently. Many of Red's most famous creatures have the "Haste" trait, which lets them attack and use many abilities a turn earlier than normal. Red's weaknesses include its inability to destroy enchantments, the random or self-destructive nature of many of its spells, and its generally weak late-game play: most of its cards are designed to win fast or not at all.

    * Green is the color of life, instinct, nature, evolution, ecology and interdependence. Green has a large number of creatures, which tend to have the strongest base statistics in the game for their cost. Many of its spells make them stronger still temporarily, such as Giant Growth
      
      ; these spells are often referred to as "pumps" or "tricks", as many of these can be played when an opponent believes his creature will win the combat. It can also destroy "unnatural" artifacts and enchantments, increase a player's life total, and accelerate its mana production by strengthening the output of its lands, drawing new ones directly from its deck, or even deploying creatures who themselves can generate mana, like the famous Llanowar Elves
      
      . Green also has ways to easily produce the other four colors of mana. Green creatures often have "Trample," an ability which lets them deal attack damage to an opponent if blocked by a weaker creature. Green's biggest weakness is that it has few ways of destroying creatures directly, which usually forces it to rely upon the superior efficiency and flexibility of its own creatures in combat. It also has a distinct shortage of flying creatures, though some of its creatures, such as Spiders, can block as though they had flying, as well as having many very powerful cards that specifically target flying creatures. Finally, it has few gameplay options besides large creatures and "pump" spells, leaving it in dire straits if an opponent can somehow neutralize or destroy its army.

The colors adjacent to each other on the pentagon are "allied" and often have similar, complementary abilities. For example, Blue has a relatively large number of flying creatures, which it shares with White and Black, which are next to it. The two non-adjacent colors to a particular color are "enemy" colors, and are thematically opposed. For instance, Red tends to be very aggressive, while White and Blue are often more defensive in nature. The R&D team at Wizards of the Coast balances the power among the five colors by using the Color Pie

to define the colors' differences. This guideline lays out the capabilities, themes, and mechanics of each color and allows for every color to have its own distinct attributes and philosophy. The pie is used to ensure new cards are thematically in the correct color and do not impede on the territory of other colors.

Multi-color cards were introduced in the Legends set and use a gold frame to distinguish them from mono-color cards. These cards require mana from two or more different colors to be played. Multi-color cards tend to combine the philosophy and mechanics of all the colors used in the spell's cost. More recently, two-color "hybrid" cards that can be paid with either of the card's colors (as opposed to both) were introduced in the Ravnica set, and appeared extensively throughout the Shadowmoor set. Hybrid cards are distinguished by a gradient frame with those two colors. Multi-color cards tend to be proportionally more powerful compared to single-color or hybrid cards as requiring all the mana colors in the card's casting cost is considered to be a major handicap.

Artifacts are cards that exist without specific colors of magic. Within the story-telling milieu of Magic, artifacts are magical machines or objects that are created by para-magical or technological means; as such, they do not require a specific color of mana to play (they are "colorless") and can be used by any color. Due to their object-based nature, as of yet there are no artifact sorceries, instants, or enchantments. Typically, artifacts provide abilities that are not unique to any color, or which the designers wished to make available to all colors. Many artifacts are also creatures, often with abilities reflecting their mechanical nature or having abilities from the colors such as flying and fear. However, while generally artifacts are completely colorless in terms of their mana requirements, since the Mirrodin, Ravnica and Time Spiral blocks, many artifacts have broken that rule for gameplay-interest purposes: some artifacts require certain colors of mana to use their abilities, though not to play, while others become more powerful or only have effect when different colors of mana, especially more than one or even all colors, are used to play them.

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Hongkong Escape

Sunday, September 14, 2008 , 1 Comments

During the last week of July, I had the privilege to go on a trip to HongKong for 3 days. I was with my officemate Arne. We had a blast. It definitely did me good to take a break from work for a while. From the moment we arrived at the HongKong airport, we had a very tight schedule. Our tour guide made sure of that.

First stop was Ocean Park. The day was so freaking hot! I had to make I was fully refreshed with cold drinks before walking around the park, or else I know I'd faint. I wouldn't want Arne to get very stressed over me. I really got dizzy riding a series of escalators there. We didn't have enough time to explore the park but it was ok, the lines were too long anyway. I had fun looking at the fishes inside the aquarium. I've never seen most of them up close and I never realized how big they all were.

Next on the list was Victoria Peak and the Wax Museum. HongKong was really beautiful at night. The lights on all those buildings was really pretty. Too bad I didn't have a professional camera. We had loads of fan at the wax museum too. Arne and me had a blast posing different ways with the wax sculptures. You can check out my multiply site for them. Here's the link.

We were pretty beat when we check in the hotel at 11pm. Our room was really nice. It was small but it was pretty cozy. By the time I got cleaned up for bed, I tried to stay up and play psp but I was falling asleep in the middle of Puzzle Quest. I bade my goodnights and slept with a smile on my face.

Next day well the highlight was Disneyland. But we went to Victoria Harbor first and enjoyed the harbor view. At Disneyland, I felt like a kid as soon as I saw the theme park grounds. It was so nice and a bit magical. Hehehe I love it there! After having lunch, I had the bad luck of getting an allergy attack. I had to go to the First Aid Station and have it treated. I don't know where I got it from but I was thinking maybe it was from the Shrimp Tempura. I had swollen parts around my eyes. Nevertheless, it seemed to subside when I placed ice on it and fortunately they didn't show much in the pictures. My legs were killing me when I flopped down on the bed that night and for the second night in a row, I slept with a smile on my face.

When I woke up, my allergies had worsened. We had to go to a nearby pharmacy to buy antihistamines. After a very late breakfast and after taking my meds. we just went around the vicinity of our hotel and just waited for the bus to pick us up for the airport. The ride back home was pleasant enough although it was a bit bumpy. I took a nap during the trip.

Back in the Philippines I had a lovely surprise. Somebody special picked me up, that was definitely a great ending for my trip.

This was a very good memory that definitely goes in my journal. I'll never forget it and I'm very glad I got to go. I'm happy that I went with Arne. Now I'm excited to plan a new one.

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waiting for what?

Saturday, September 13, 2008 0 Comments

It's around 1 am and I'm still up waiting for a call. I'm so pissed off at myself. Why am I doing this to me? Waiting around for someone who obviously doesn't give a damn about me. Sometimes I just want to give myself a hard kick. Why have I been so blind? I know I've got to stop. I just have to find the will to do it. That's what makes it so hard. Everytime I try to make a resolve that I will choose to ignore him and that I will say goodbye, he does something that makes it very hard for me to let go. I don't want to lose him and it seems he doesn't want to lose me. Or have I just not been looking at the big picture?

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Out the next

Friday, September 12, 2008 0 Comments

I really hate it when people come up to you and say something then totally forget it right after. Especially when it was supposed to be a very heartfelt conversation. It's never in me not to mean anything I say, especially when I completely understand why the person is saying that to me but being mislead that I too am understood is a different thing. It makes me wonder if they were sincere at all in the first place. Why are some people like that? They only hear what they want to hear and completely forget their shortcomings.

This really ruined my day. I hope by some miracle, he realizes how many of my days he has ruined and feel some remorse. But from the looks of it, I might as well just be wishing on a falling star.

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Little Rock Creations

Wednesday, September 10, 2008 0 Comments

Let's face it, most of us want to be their own boss. When I was still doing some freelance practice in interior design, I was my own boss. Everything went my way. Now that I am currently employed, well let's just stay the perks have become fewer. I still haven't given up my dream of starting up a business. It all starts with an idea right? Well, I have this nagging idea in my head. I have started to read up on how to write effective business plans. I'm really excited. I want to do this right. I don't want to rush things either. Let's see what I can come up by the end of the year. Sorry about the vagueness but I promise to blog about it again in more detail next time.

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This made me cry

Wednesday, September 10, 2008 0 Comments

While listening to The Morning Rush this morning, a radio show on one of the local stations here, one of the listeners commented on the host's uploading of a video clip on his blog. It got me curious because it was supposedly a very popular video on YouTube way, way back. Plus he said that it's a must see for animal lovers. I googled it and found this video of Christian the Lion. I must admit that I found tears in my eyes while I was watching it. I found it very uplifting, inspiring and heartfelt, what a way to start my morning. Love really knows no bounds and it IS a very great gift. Watch the video for yourself and trust me you'll be touched.
Oh and I watched this without the speakers on, if you have it on well, just don't mind the background music.

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For One Night Only

Wednesday, September 03, 2008 , 0 Comments

     Last Saturday (August 30), I attended the Eraserheads Reunion concert at the Fort open field with a bunch of friends. The concert was supposedly hyped up but since I'm living in my own obscure world, I only heard about it two days before the event which was also just about the time they started selling tickets. I honestly thought that we wouldn't be able to buy tickets, knowing how big these guys are and how long awaited their reunion was.
     Parking was going to be very difficult, that was a given. It's a good thing I arrived at the area a bit early. I got a decent parking space for my car. My friends weren't so lucky though, they had to wait out in line and through traffic, which was also bad for me because it took forever for them to get there. It's a good thing there was a nearby Hobbes and Landes store there. When I've finally met up with them, the lines going in the concert grounds were pretty long. You wouldn't believe the stuff they check our bags for. There were no perfumes (esp. with spray nozzles), colognes, alcohols , no pens, of course any sort of weapons and video cams. I had to take off my earrings and they took my purple pen!
     By the time we got in, we were drenched in sweat, literally drenched. We weren't allowed to bring any kind of drinks inside and so we were forced to buy from the drink stalls there. I have one question for the organizing committee, if you knew that the concert will be jam-packed with people, why in the hell will you put up so few drink stands??? The lines were soooo long. People were still in line when the concert started. I'm sure that was no fun.
      At the first few notes of "Alapaap," the crowd went wild. People were singing (others were shouting) and on cue with the beat of the drums, everyone started jumping. Well I jumped too, I couldn't help but get carried away. I couldn't see much of the stage since there were a lot of tall guys in front of me. Once again we were all sweating, it was so crowded. But during all the jumping, my friend's phone got stolen. We tried looking for it but we all knew somebody snatched it from his pocket. It dampened our moods a little. 
      The band took a break and we proceeded to meet up with Paul's other friends who were there at the concert too. Well we found them, thankfully. The 20 minute break turned into 40 minutes. Until Ely's sister went onstage to deliver the sad news that her brother had to be rushed to the hospital and the concert has to be cut short. Everyone was silent. There were no wild reactions and such. When the sponsor asked for a 1 minute silence for prayer, everyone indeed prayed for Ely. After that, they advised everyone to leave the concert grounds. Well, nobody wanted to leave yet. Everyone were talking amongst themselves, including us. We even stayed a while to take pictures! Finally, after the organizers asked for the fourth time that everyone should leave, we made a slow beeline towards the exit.
      We rushed off to look for, what else?...cold drinks. We were parched from sweating so much. I finally had my Ice Blended Mocha after a while. Lines were also long at the coffee shops. Although, the concert was cut short and I believe that they've prepared a spectacular 2nd and 3rd set which sadly we didn't get to see, it was still worth it though. I had a blast with my friends.
     One thing bad did come off it though, I got sick. I still am, for the third day now. But it's ok, it was my fault anyway. I wasn't taking care of me. Hard lesson for me to learn huh? Here's to my speedy recovery.

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